Tuesday, March 3, 2015

Second Modeling Project

For this modeling project, I wanted to create a simple mug and also add a texture and render it somehow. I was able to do this quite simply, although I did run into some trouble. I started off with a simple NURBS cylinder, from there I had to make sure it was in component mode.

 Here we can see a screenshot of my initial NURBS models of the cup part of the mug and the initial handle. I realized that I needed to delete half of the torus in order to create the handle so it wouldn't show up inside the cup. This is when I encountered a slight problem. When I tried to select the components that I wanted to delete from the torus, it wouldn't perform the task the way I needed it to.

Before I pushed the middle of the cylinder to make the cup I had to make sure that there was a varied amount of sections in both the cap and the full cylinder. I also had to change the height ratio of the handle in order to make it look like it was actually meant for the mug.

I put it together, however I really did not like it as is. I thought it seemed too simple and not like an actual mug. Most mugs are thicker and have a different shape. So I decided to start all over again. But before I started again, I wanted to render it and I chose the phong and added a blue colour to it.









This was my first final draft, but I wanted to make it more realistic, so I changed the shape of both parts of the mug.









This is my final mug, I wanted to make it more realistic but I also used the same colors and also the same rendering texture, "Phong." I was happy with this final product. I ended up using polygons instead of NURBS. This allowed me to convert it into a face object and delete and change what I needed to to make the final product. 

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