Monday, March 9, 2015

Surface Modeling Project

For my surface modeling project, I decided to model a cupcake with a cherry on top. I wanted to create a simple cupcake for this project but I also wanted to use the bend tool in order to make the cherry. It was a simple project but the most challenging thing was making sure the dimensions were correct. I first began with making a wire frame with the CV tool for both the cup part of the cupcake and the part that somewhat hangs out. In this picture you can see the rendered objects, the cup and the muffin top part of the cupcake. It was pretty simple getting to this part of the project.

My next image shows the icing part of the cupcake put next and the cherry on top. I used the CV tool to draw the wire frame of the icing and then I also rendered it to make sure it was aesthetically pleasing looking. The cherry was a simple polygonal sphere which I then distorted and extruded part of the top in order to create a crevice. I also rendered this part of the cherry.



















This last image shows the final product with a rendered view on the side because I also added a spotlight because I thought that would look nice also. I am pretty happy with the final product, especially the stem of the cherry. To create the curve of the stem I used the bend tool which was pretty easy to use. Overall, it was a simple project, but slightly tedious.

Tuesday, March 3, 2015

Second Modeling Project

For this modeling project, I wanted to create a simple mug and also add a texture and render it somehow. I was able to do this quite simply, although I did run into some trouble. I started off with a simple NURBS cylinder, from there I had to make sure it was in component mode.

 Here we can see a screenshot of my initial NURBS models of the cup part of the mug and the initial handle. I realized that I needed to delete half of the torus in order to create the handle so it wouldn't show up inside the cup. This is when I encountered a slight problem. When I tried to select the components that I wanted to delete from the torus, it wouldn't perform the task the way I needed it to.

Before I pushed the middle of the cylinder to make the cup I had to make sure that there was a varied amount of sections in both the cap and the full cylinder. I also had to change the height ratio of the handle in order to make it look like it was actually meant for the mug.

I put it together, however I really did not like it as is. I thought it seemed too simple and not like an actual mug. Most mugs are thicker and have a different shape. So I decided to start all over again. But before I started again, I wanted to render it and I chose the phong and added a blue colour to it.









This was my first final draft, but I wanted to make it more realistic, so I changed the shape of both parts of the mug.









This is my final mug, I wanted to make it more realistic but I also used the same colors and also the same rendering texture, "Phong." I was happy with this final product. I ended up using polygons instead of NURBS. This allowed me to convert it into a face object and delete and change what I needed to to make the final product.